01Šumava
Czech national park. Custom scans, SpeedTree vegetation, seasonal masks.
In production
Five environments you can walk through, fly around — and take apart. Most portfolio demos ask you to admire them. This one lets you press a key and see the decisions underneath.
The part that does not exist anywhere else
Press F1–F5 in any scene and it comes apart. Not a debug menu bolted on — a designed feature, with floating annotations explaining the call I made and what it cost.
The pattern is proven — UNIGINE's Heaven benchmark has shipped wireframe and tessellation toggles to ordinary users for over a decade. It has just never been done in an art portfolio.
02 Five places
01Czech national park. Custom scans, SpeedTree vegetation, seasonal masks.
02158 unique meshes. Trenches, defences, a coastline that reads at distance.
03Modular Mediterranean kit, classical antiquity.
04116-mesh modular kit. The trim-sheet showcase.
05Czechoslovak 1930s bunkers swallowed by 90 years of forest.
03 Also in there
Free camera, depth of field, aperture, hidden UI, high-resolution capture. Compose your own shot — if you shoot something you like, I would genuinely like to see it.
A scripted cinematic pass if you just want to look, free flight if you want to inspect, and walking if you want to judge the scale. Scene select is on the title screen — you never have to hunt for anything.
A slider, not a fixed golden hour. Environments that only work at one sun angle are not finished, and this is the honest way to show that.
Down to a low preset that still composes properly. If it runs badly on your machine that is my problem, not yours.
04 Specs — please read before downloading
I will publish the actual measured frame rate on named hardware rather than a vague "recommended spec". Downloading eight gigabytes to get fifteen frames a second leaves you with a worse impression of the work than the stills would have.
No generative AI was used at any stage of these environments, including reference gathering. Everything is either hand-authored or captured photogrammetry, and third-party licensed assets are disclosed in each scene's written breakdown.