<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Vít Chalany</title><description>Environment art for real production: modular kits, vegetation and material systems in Unreal Engine 5 — with the numbers, the failure modes and the source files.</description><link>https://vitchalany.com/</link><language>en</language><item><title>Grown, Not Placed #1: SpeedTree to Nanite foliage: the whole chain, with the numbers</title><link>https://vitchalany.com/articles/grown-not-placed-01-speedtree-to-nanite-foliage/</link><guid isPermaLink="true">https://vitchalany.com/articles/grown-not-placed-01-speedtree-to-nanite-foliage/</guid><description>There is almost no free, current, written resource for getting a SpeedTree asset into UE5 as Nanite foliage that actually performs. Here is the entire chain — export settings, the masked-to-opaque decision, wind, and what each step costs.</description><pubDate>Wed, 09 Sep 2026 00:00:00 GMT</pubDate><category>Grown, Not Placed</category><category>speedtree</category><category>foliage</category><category>nanite</category><category>optimisation</category><category>vegetation</category></item><item><title>Breaking the Tile #1: Why your wall looks tiled — and the four-node fix that buys you the most</title><link>https://vitchalany.com/articles/breaking-the-tile-01-why-your-wall-looks-tiled/</link><guid isPermaLink="true">https://vitchalany.com/articles/breaking-the-tile-01-why-your-wall-looks-tiled/</guid><description>Visible repetition is not a texture-resolution problem, it is a spatial-frequency problem. Once you can name what your eye is catching, the cheapest fix is four nodes and about ten minutes.</description><pubDate>Wed, 26 Aug 2026 00:00:00 GMT</pubDate><category>Breaking the Tile</category><category>materials</category><category>tiling</category><category>substance designer</category><category>unreal engine</category></item><item><title>Shipping Kits #1: Spec before modelling: the document that saves you three weeks</title><link>https://vitchalany.com/articles/shipping-kits-01-spec-before-modelling/</link><guid isPermaLink="true">https://vitchalany.com/articles/shipping-kits-01-spec-before-modelling/</guid><description>Every modular kit I have shipped that went badly went badly for the same reason: I opened Blender before I knew what the modules were. Here is the one-page document I now write first, and the four decisions it forces.</description><pubDate>Wed, 12 Aug 2026 00:00:00 GMT</pubDate><category>Shipping Kits</category><category>modular</category><category>trim sheets</category><category>production</category><category>fab</category></item></channel></rss>